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Old May 08, 2006, 05:08 PM // 17:08   #1
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Lightbulb Necros should have a Rez Skill

Toying with ideas for failed rez skills, but IMO, necros should have a way to rez party members, but with some limitations

Zombify Fallen (Death) 15,4,10
Sacrifice 10% Max health. Target Party Member is raised as a Zombie.

Limitations:
Zombies can only bite (Hp recovery), bash (damage), or breath (poison). Zombies move 30% slower and cannot use any of their profession's skills. The bonus is that they suffer no DP from being rezed in this fashion. Zombies cannot be healed (Blood of the Master or Verata's Sacrifice).

Benefits:
No Rez Sig (or already used) no problem.


Raising the Dead (Blood) 15,3,15
Sacrifice 50% Max Health. Target Ally is ressurrected and you are crippled.
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Old May 08, 2006, 05:31 PM // 17:31   #2
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/not signed

Keep that in the realm of healers.

Necros can already raise minions from the corpses of dead party members. Unless you want another type of minion - then I think this skill should be added but usable on any corpse.
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Old May 08, 2006, 05:59 PM // 17:59   #3
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Necros can rez: it's called a rez signet.
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Old May 08, 2006, 06:02 PM // 18:02   #4
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lol sounds amusing but not very practical. With -30% movement and only melee skills, they'd get creamed by rangers and casters.
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Old May 08, 2006, 06:08 PM // 18:08   #5
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Meh.. the idea is that necros always have some type of negative to what they do. nothing ever comes out how you want it to
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Old May 08, 2006, 06:21 PM // 18:21   #6
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well you *could* always have a skill that simply acts like half rez...

like for example, when your playing in a realm that has resurection limitations like the ones discussed in last months dragon.
in so much as only the healers of certain groups could cast a *full* rez (where the player is totally raised from the dead) so any other monk in that setting could reais from the dead, but there would be downsides, lik the cahr had no exp untill they completed whatever the restictions said they had to, and then they might get haf of what they would have gained.

now, im not saying thats how it would work here, i mean any monk can cast a rez, and anyone with a rez sig can use that too.

what i mean is like, a necro rez could be a case of your player comes back from the dead, but they cannt attack, can only use skills on friendlies ect....hand if you have a player thats got cures and similars that work on allies....perhaps those wioth secondary monk skills for example, or so they themselves can use their rez sig on the main monk player thats dead ^^
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Old May 08, 2006, 06:24 PM // 18:24   #7
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Animate Ally 25e 3 sec 30 recharge

Basically, revive an ally with the same increasing degen that a minion has. Not ideal, but good to get through a battle.

Damn, I'm good.
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Old May 08, 2006, 07:35 PM // 19:35   #8
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I dont think res-spells shoukd be restricted to healer classes.

I would like
Vengeance
(- Enchantment Spell
Bring target dead ally back to life at full health and full energy. After 30 seconds, or if this Enchantment is removed, the enchanted ally dies. Deaths while enchanted with Vengeance do not incur a death penalty. )


and Unyielding Aura {Elite}

as Necro skills.

They fit much better to a necro, and i dont see how useful it is to have 23 Res skills on one Profession and 1 hard-res on all other profs combined.
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Old May 08, 2006, 08:35 PM // 20:35   #9
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That is what I've been thinking. It could basically be like Unyielding Aura or Vengence, but call it something else, like Reanimate.
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Old May 08, 2006, 08:43 PM // 20:43   #10
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Either the idea from post 7 or perhaps something like:
5-5-0
Sacrifice 25-75% health and 5-25% energy to ressurect target ally with that much health and energy (Your energy lost becomes their energy gained). You both become crippled(bleeding poisoned....whatever) for 25-7 seconds.
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Old May 09, 2006, 12:16 PM // 12:16   #11
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Quote:
Originally Posted by Mandy Memory
Either the idea from post 7 or perhaps something like:
5-5-0
Sacrifice 25-75% health and 5-25% energy to ressurect target ally with that much health and energy (Your energy lost becomes their energy gained). You both become crippled(bleeding poisoned....whatever) for 25-7 seconds.

Well, the problem with that is that a 75% sacrifice plus bleeding, poison or any degen would kill the caster.

Honestly, Flesh of My Flesh should almost have been a necro rez skill.


And, yeah, whoever said that 23 rez skills on one class is rediculous is completely correct. I have no clue why Monks get to rez like that, but it's just plain stupid. I understand the need for a dedicated healing class, but not for a class like that to have all the rez skills and no one else gets anything.

Also...
Unyielding Aura and Vengeance do sound more like necro rez skills than monk. Totally agree.


From the Grave (No Class) 0,4,60 (Signet)
Sacrifice half your current health and energy to Ressurrect Party Member with the ammount sacrificed. You become crippled for 15 seconds.


Little off topic, but Mesmers could also use a rez.

Thought on that would be

Illusion of Death (Illusion) 15,2,30
Enchantment. If target ally dies while enchanted, they are revived 10-3 seconds later with 25-50% Health. Deaths while enchanted do incur DP.
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Old May 09, 2006, 01:19 PM // 13:19   #12
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A warrior res will require more imagination. But maybe something like this could work:

Warhorn of the afterlife. 15 energy 60 recharge 5 seconds casting time.

Skill. When warhorn of the afterlife is cast, all nearby allies are resurrected with 20..40% health and no energy and all nearby foes are resurrected with 30..20% health and no energy. This skill is easily interrupted. (Strength)
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Old May 09, 2006, 01:35 PM // 13:35   #13
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I like the idea of a res skill not zombies though.
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Old May 09, 2006, 02:24 PM // 14:24   #14
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yeah, because otherwise, i mean, zombie people would have tp go back to town to be properly raised

dont know about cripple(as in bleeding, but i thing the one where you are just unable to move very fast would be ok on the castee)
but anyone that was broungt back from the dead via a non-monk rez or rez sig would have to be restricted in some way or form.

i guess thats why monks get all those flavours of rez...theres many to choose from for different occasions. (i have only seen about 4-5 so far, im secondary monkey) and then you need to take a monk, rather than just take your own version of rez (non sig)
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Old May 09, 2006, 02:30 PM // 14:30   #15
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I thought the idea of a necromancer was to consume dead people and make minions etc, not bring them back to life, doesnt seem very demonic to me.
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Old May 09, 2006, 02:34 PM // 14:34   #16
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Possess Ally Corpse (Death) 10,3,10
Enchantment. Sacrifice 20% max health to command the corpse of an ally for 10-60 seconds.


=p
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Old May 09, 2006, 02:41 PM // 14:41   #17
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I don't think I would enjoy playing if when I died, some Necro Animnated my corpse and controlled my character. I really wouldn't appreciate that!

Better off to res my carcass instead of playing my character.
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Old May 09, 2006, 03:16 PM // 15:16   #18
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I agree that more classes should have reusable resurrect skills - not as diverse and free (as in rebirth) as those possessed by the monks, of course. Just enough to recover from that "second" encounter badly gone wrong -- just enough to raise Alesia for a few seconds, after the henchies have gone aggro-happy, for instance.

I realize that reusable res issue is not so big for PvP or farming or certain team builds. However, it sucks to be the last man standing with no way to res your teammates in a mission / quest / cap run / etc.

Now that the ritualists are here, not everybody concerned about this has to lock their secondary into monk (I'm happy that I can finally play a W without becoming a Whammo), but, giving at least one or more professions access to a nice res would be something I would really be overjoyed about.

My first candidate has been the necro too, when I was thinking about this. Yes, necros are not supposed to bring health, happiness and joy but they do deal in death and undeath don't they? So, some kind of dark, evil resurrection (or reanimation) would not be too out-of-line for this class, IMO. A maintained res like the Aura, a temporary res like vengeance or a res that imposes increasing degen on the raised player are all very good ideas.

I also like the idea that mesmers having a temporary "illusion of life". How about summon the half-ethereal body of the fallen ally for a limited time? Where ethereals cannot attack or use skills that target foes but they also cannot be the target of any attacks and skills.

Those said, I cannot imagine what to give to Ws, Es and Rs. But 3 classes having hard resses out of 6 (4/6 if you have GW:F) would give every hench-lover out there enough options for their secondaries. Otherwise, Monk is the only universally sensible secondary class for PvE chars, as I said elsewhere before.
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Old May 09, 2006, 03:23 PM // 15:23   #19
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I don't usually worry about my party members dying... Because I seem to get targeted first when I'm the SS... I'll target a monk, Blood/Curses owns him... Kill the monk in under 5 seconds... then the warriors that try to get me, echo the indisious parasite, and use Parasitic Bond... and keep myself alive. SS the nearest caster and keep the monk from healing if he is alive... And basically... I don't worry about having to rez if I have a monk on my team... Cause if he is healing me.. I'm good to go... the other team is already dead and no rez is needed against a dead team.

Soul Barbs + alot of Healing Manipulation... It kills quick.
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Old May 09, 2006, 03:34 PM // 15:34   #20
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Quote:
Originally Posted by MSecorsky
Animate Ally 25e 3 sec 30 recharge

Basically, revive an ally with the same increasing degen that a minion has. Not ideal, but good to get through a battle.

Damn, I'm good.
I like this one, I would however add When this creature dies, it leaves an exploitable corpse.
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